Monday, February 6, 2017

Car render WIP


I have some fun working on shading. Work in progress








Wednesday, June 1, 2016

Capturing Reality

Quick testing of Capturing Reality. Works much better on plane surfaces then Photoscan, but not so well on objects. I tested it as limited trial, so cant play with real geometry after reconstruction.


Sunday, May 29, 2016

GeForce GTX 970 - CUDA-Z Report

If someone interested to compare with your card.

CUDA-Z Report

Core Information
----------------
Name: GeForce GTX 970
Compute Capability: 5.2
Clock Rate: 1342 MHz
PCI Location: 0:1:0
Multiprocessors: 13 (1664 Cores)
Threads Per Multiproc.: 2048
Warp Size: 32
Regs Per Block: 65536
Threads Per Block: 1024
Threads Dimensions: 1024 x 1024 x 64
Grid Dimensions: 2147483647 x 65535 x 65535
Watchdog Enabled: No
Integrated GPU: No
Concurrent Kernels: Yes
Compute Mode: Default
Stream Priorities: Yes

Memory Information
------------------
Total Global: 4096 MiB
Bus Width: 256 bits
Clock Rate: 3505 MHz
Error Correction: No
L2 Cache Size: 48 KiB
Shared Per Block: 48 KiB
Pitch: 2048 MiB
Total Constant: 64 KiB
Texture Alignment: 512 B
Texture 1D Size: 65536
Texture 2D Size: 65536 x 65536
Texture 3D Size: 4096 x 4096 x 4096
GPU Overlap: Yes
Map Host Memory: Yes
Unified Addressing: Yes
Async Engine: Yes, Bidirectional

Performance Information
-----------------------
Memory Copy
Host Pinned to Device: 5749.22 MiB/s
Host Pageable to Device: 3810.16 MiB/s
Device to Host Pinned: 5930.43 MiB/s
Device to Host Pageable: 4190.84 MiB/s
Device to Device: 67.5121 GiB/s
GPU Core Performance
Single-precision Float: 4588.62 Gflop/s
Double-precision Float: 146.54 Gflop/s
64-bit Integer: 301.941 Giop/s
32-bit Integer: 1377.14 Giop/s
24-bit Integer: 989.377 Giop/s


Friday, May 27, 2016

Photogrammetry

Why not use video as source of photos?... Lets try!

Sunday, April 3, 2016

Unreal Engine 4.11 released

https://www.unrealengine.com/blog/unreal-engine-4-11-released

Friday, April 1, 2016

High-contrast Computational Caustic Design (SIGGRAPH 2014)

Very interesting video with caustic - https://www.youtube.com/watch?v=R00IvqcI9jU

Sunday, March 20, 2016

Unreal Engine 4 Car paint material update

Car paint shader with metallic micro flakes, made in Unreal Engine 4. Very realistic result :)