Some images of materials from previous posts
Thursday, February 25, 2016
Unreal Engine 4 Car Paint shader WIP
Car Paint shader (work in progress) in Unreal Engine 4.
Unreal Engine 4 Iridescence, Think films shader
Created in HLSL and also in Unreal Engine material editor nodes. Also, worked on displacement and normals in this material.
With different settings
With different settings
Unreal Engine 4 some shaders tests
Worked on Christmas Ball shader, simple test
Translated my RSL Beckmann shader to HLSL (roughness input is a noise texture)
Translated my RSL Beckmann shader to HLSL (roughness input is a noise texture)
Tuesday, February 23, 2016
3d-stereoscopic-shader-for-autodesk-maya
http://www.andrewhazelden.com/blog/2012/04/domemaster3d-stereoscopic-shader-for-autodesk-maya/
http://www.andrewhazelden.com/blog/free-downloads/
http://www.andrewhazelden.com/blog/free-downloads/
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